May 8, 2007
We first invested in Turbine Entertainment about three years ago, at a time when very little attention was being paid to the games business by VCs.
The success and buzz surrounding the likes of Worlds of Warcraft Second Life and Club Penguin, among others, appears to have changed that.
Online games is, apparently, the latest VC craze. Last week I met with a few smart game entrepreneurs, and they all reported the same thing: being inundated with calls from VCs interested in playing in the space.
Which makes me cringe. Whether it be online pet supplies, videosharing, or games, the notion of sectors getting flooded with Venture Capital seems to have become a fixture of the early stage landscape.
I’m still pretty interested in the space, but I have to say my antenna have gone up.